Each Pupil start with a number of traits that are either positive or negative or a mix of both. These traits can be re-rolled only once per campaign for a single Pupil in the Council appendix building. Sacred Sites or Ancient Ruins may change the Pupils traits, adding/removing positive/negative traits.
|Abstemious||This Pupil is ascetic and consumes -50% Rations.|
|Agile||This Pupil takes 1 less turn to harvest.|
|Animal Whisperer||This Pupil tames animals instantly.|
|Apprentice||This Pupil earns +50% Knowledge Points .|
|Bargainer||This Pupil grants access to better exchange prices at the Market.||For details about the discount, see Market: Exchange Rates.|
|Binoculars||This Pupil has +1 Vision Range.|
|Chameleon||This Pupil takes the place of the trade required in travel costs.||Travel costs that require a certain trade is satisfied right away as long as this Pupil is in the caravan.|
|Ermit||This Pupil does not need housing to work.|
|Expert||This Pupil is an expert in the trade X.
This Pupil doesn't need to choose between the two bonuses of this trade, they get both of them.
|Fast||This Pupil has +1 MP.|
|Fervor||This Pupil obtains x% more resources from Sacred Sites during a prayer or an offering.|
|Handy||This Pupil needs x% less resources to repair permanent buildings.|
|Harness Maker||This Pupil increases the number of storage spaces available in the caravan by x.|
|Healer||This Pupil heals Pupils that are on the same hex as them for 5 Health each turn.|
|Immortal||This Pupil cannot die as long as there is at least one other non-immortal in the tribe.|
|Inedian||When they are not doing anything, this Pupil does not consume food.||No Ration Consumption when Idle.
Works great as an explorer early before the camp is built.
|Invisible||This Pupil may plunder the resources of a Sacred Sites without suffering the consequences.||Works great if you don't have a druid to analyze the site beforehand.
You should be careful if you have a Pupil with the honest trait.
|Levitation||This Pupil can walk on lakes.|
|Likeable||This Pupil heals themself x health when they are on the same hex as other Pupils. This Pupil cannot consume potions.|
|Lucky||Vagaries have no effect on the building this Pupil work in.|
|Meticulous||This Pupil obtains x% more resources from Remains and Sacred Sites.|
|Negotiator||Exchanges with a Friendly Caravan cost 50% less for this Pupil and grant 50% more.|
|Planner||The tribe has x% more time on each halt.|
|Prophet||This Pupil can warn of Major Vagaries x turns earlier.|
|Passionate (Trade specialization X)||When this Pupil gains experience in a
trade, they get 50% of that amount of expereince in the X trade.
|Reckless||This Pupil Harvests +300% Resources during Major Vagaries.|
|Regenerating||This Pupil regenerates 5 Health Points per turn.||Can negates the effects of Puny and Clumsy at the same time.|
|Resurrection||When this Pupil dies, another comes in the tribe with no trade and new random traits.|
|Scholar||This Pupil earns 5 Knowledge Points per turn.|
|Self-taught||This Pupil gains 20% more Experience Points per harvest.|
|Stasis||This Pupil no longer consumes food while analyzing a Sacred Site or Remains,
or while calming an aura.
|Works well for a druid.|
|Stone-skinned||This Pupil does not take damage from fire.|
|Sturdy||This Pupil has 30 more Health Points.|
|Surveyor||This Pupil needs 1 less turn to build.|
|Team Spirit||This Pupil is 50% more effective when
harvesting if at least two other Pupils are in a 2 hexes radius.
|Vaccinated||This Pupil does not get sick from mosquitoes.|
|Visionary||This Pupil can warn of Minor Vagaries 1 turn earlier.|
|Accrophobe||This Pupil cannot go cross Mountains.|
|Ageusic||This Pupil cannot produce Rations.|
|Alchoholic||This Pupil cannot produce Potions.|
|Allergic||This Pupil cannot harvest X resource.|
|Blinders||This Pupil has -1 Vision Range.|
|Clumsy||This Pupil loses 5 Health per harvest cycle.||Building and cooking do not count as harvest cycles.
Can also be negated with Regenerating trait.
|Elitist||This Pupil cannot harvest from the caravan.|
|Eternal Beginner||This Pupil can only have one specialized trade.|
|Fantasist||This Pupil can warn of Vagaries that will not actually take place.|
|Fragile||This Pupil can no longer work when they are sick.|
|Frail||This Pupil has 30 fewer Health Points.|
|Glutton||This Pupil has a big appetite, and consumes +50% rations.|
|Hard-working||This Pupil cannot be motivated to move for any reason other than work.||Cannot give this Pupil the move command.|
|Inattentive||This Pupil gains 20% fewer Experience Points per harvest.|
|Invading||This Pupil takes 2 housing when working.|
|Lazy||This Pupil use 1 housing even when not working.|
|Paper-skinned||This Pupil takes double damage from fire.|
|Puny||This Pupil loses 1 Health Point per turn.|
|Simple-Minded||This Pupil cannot earn Knowledge Points .|
|Slow||This Pupil has -1 MP.|
|Shy||This Pupil cannot meet with a Friendly Caravan.|
|Tinkerer||This Pupil cannot construct buildings.|
|Yellow Belly||This Pupil cannot work during a Major Vagary.|
|Delirious||This Pupil collects 100% more resources when sick.||Blue Trait|
|Maximus||This Pupil has 200 health points.
This Pupil has 2 additional negative traits.
|Minus||This Pupil only has 1 Health Point.
This Pupil has 2 additional positive traits.
|Nanny||Recruiting Pupils in a Friendly Caravan is always free.
Pupils recruited don't have any Trades.
|Test Subject||When they are not doing anything, this Pupil loses 5 Health Points but||Blue Trait|
|Theoretician||This Pupil gains 20% less experience, but the same amount of Knowledge Points .||Blue Trait|
|Honest||This Pupil leaves the tribe if a Sacred Site is plundered.||Purple Trait|
Neutral traits can be rolled as a positive or a negative trait.